Timers in JavaScript. Code examples open

Timers in JavaScript. Code examples

To perform actions at regular intervals, the Window object provides timer functions. There are two types of timers: some run only once, while others run continuously after a period of time.

setTimeout – one-time execution of actions after a period of time

Takes 2 parameters:

var timerId = setTimeout(someFunction, period)

The period parameter indicates the interval over which the function from the someFunction parameter will be executed.

And as a result, the function returns the id of the timer.

function writeText() {
    document.write("write text");
}
setTimeout(writeText, 2000);

In this case, 2 seconds after the page is loaded, the writeText function will fire. The clearTimeout() function is used to stop the timer:

function writeText() {
    document.write("write text");
}
var timerId = setTimeout(writeText, 10000);
clearTimeout(timerId);

setInterval – constantly executes a certain function after a period of time

function updateTime() {
     console.log(new Date().toTimeString());
}
setInterval(updateTime, 1000);

Here, every second (1000 milliseconds) the updateTime() function is called.

clearInterval() function works similar to function learTimeout(timerId).

requestAnimationFrame – timer for animation

The requestAnimationFrame() method works similarly to setInterval() except that it is more focused on animations and graphics and has a number of optimizations that improve its performance.

<head>
    <meta charset="utf-8" />
    <style>
    #rect {
        margin: 100px;
        width: 100px;
        height: 100px;
        background: #50c878;
    }
    </style>
</head>
<body>
<div id="rect"></div>
<script>
var square = document.getElementById("rect");
var angle = 0;
function rotate() {
    angle = (angle + 2)%360;
    square.style.transform = "rotate(" + angle + "deg)";
    window.requestAnimationFrame(rotate);
}
var id = window.requestAnimationFrame(rotate);
</script>
</body>

As a return result, the window.requestAnimationFrame() method returns a unique id, which can then be used to stop the animation:

window.cancelAnimationFrame(id);
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